JOURNAL
ARTICLES
These articles feature
information on anime and manga.
- Adams, Jeff (1999). "Of Mice and Manga: Comics and Graphic
Novels in Art Education." Journal of Art & Design
Education 18 (1): 69-75.
- Adams,
Kenneth Alan and Hill, Lester, Jr. (1991). "Protest and
Rebellion: Fantasy Themes in Japanese Comics."Journal
of Popular Culture 25 (1): 99-127.
- Allen,
Kate and John E. Ingulsrud (2003) "Manga Literacy: Popular
Culture and the Reading Habits of Japanese College Students."
Journal of Adolescent & Adult Literacy 46 (8):
674-683.
- new Allison, Anne (2000) "A Challenge to Hollywood? Japanese Character Goods Hit the US." Japanese Studies 20 (1): 67-88.
- new Allison, Anne (2003) " Portable Monsters and Commodity Cuteness: Pokemon as Japan's New Global Power" Postcolonial Studies 6 (3) 381-395.
- Arai,
Andrea G. (2000). "The 'Wild Child' of 1990s Japan."
The South Atlantic Quarterly 99 (4): 841-863.
- Azuma, Hiroki (1996) "Anime or Something Like It: Neon Genesis Evangelion." InterCommunication, No. 18. http://www.ntticc.or.jp/pub/ic_mag/ic018/intercity/higashi_E.html.
- Bolton,
Christopher (2002). "From Wooden Cyborgs to Celluloid
Souls: Mechanical Bodies in Anime and Japanese Puppet Theater."
Positions:
East Asia Cultures Critique 10 (3): 729-771.
- Bolton,
Christopher (2002). "The Mecha's Blind Spot: Patlabor
2 and the Phenomenology of Anime." Science Fiction
Studies 29 (88): 453-474.
- Broderick, Mick (2002) "Anime's Apocalypse: Neon Genesis Evangelion as Millennarian Mecha." Intersections: Gender, History and Culture in the Asian Context, No. 7. http://wwwsshe.murdoch.edu.au/intersections/issue7/broderick_review.html.
- new Buckingham, Davidand Julian Sefton-Green (2003) "Gotta Catch 'em all: Structure, Agency and Pedagogy in Children's Media Culture." Media, Culture & Society 25: 379-399.
- new Calazans, Flavio Mario de Alcantara (2005) "From the 'Cricket' (Grilo) to the 'Cockroach' (Barata): Visual Poetics in the Brazilian Comics (European BD + Japanese Manga and USA Underground Comix)." International Journal of Comic Art 7 (2): 321-339.
- Chandler-Olcott,
Kelly and Donna Mahar (2003) "Adolescents' Anime-Inspired
'Fanfictions': An Exploration of Multiliteracies." Journal
of Adolescent & Adult Literacy 46 (7): 556-566.
- Clements,
Jonathan (1995). "The Mechanics of the US Anime and Manga
Industry."
Foundation: The Review of Science Fiction 64:
32-44.
- Cooper-Chen,
Anne (1999). "An Animated Imbalance." Gazette:
International Journal for Communication Studies 61 (3/4):
293-310.
- new Cross, Gary (2005) "Japan, the U.S. and the Globalization of Children's Consumer Culture."
Journal of Social History 38 (4): 873-890
- Darling,
Michael (2001). "Plumbing the Depths of Superflatness."
Art Journal 60 (3): 76-89.
- Driscoll,
Mark. "From Kino-eye to Anime-eye/ai: the Filmed and
the Animated in Imamura Taihei's Media Theory." Japan
Forum 14 (2): 269-296.
- new Duus, Peter (1999) "The Marumaru Chinbun and the Origins of the Japanese Political Cartoon" International Journal of Comic Art 1 (1): 42-56.
- Fisch,
Michael (2000) "Nation,
War, and Japan's Future in the Science Fiction Anime
Film Patlabor II." Science Fiction Studies 27:
49-68.
- Fujimoto,
Yukari (1991). "A Life-size Mirror: Women's Self-Representation
in Girls' Comics." Review of Japanese Culture and
Society, Vol. 4.
- new Fung, Anthony (2005) " Hong Kong as the Asian and Chinese Distributor of Pokemon." International Journal of Comic Art 7 (1): 432-448.
- Gilson,
Mark (1998). "A Brief History of Japanese Robophilia."
Leonardo 31 (5): 367-369.
- Grigsby,
Mary (1998) "Sailormoon:
Manga (Comics) and Anime (Cartoon)
Superheroine Meets Barbie: Global Entertainment Commodity
Comes to the United States." Journal of Popular Culture
32 (1): 59-80.
- Hirota,
Akiko (1997) "The Tale of Genji: From Heian
Classic to Heisei Comic." Journal of Popular Culture
31 (2): 29-68.
- Iida,
Yumiko (2000) "Between the Technique of Living an Endless
Routine and the Madness of Absolute Degree Zero: Japanese
Identity and the Crisis of Modernity in the 1990s." Positions:
East Asia Cultures Critique 8 (2): 423-464.
- new Imamura, Taihei (1953) "Japanese Art and the Animated Cartoon." The Quarterly of Film Radio and Television 7 (3): 217-222.
- Ito,
Kinko (1994) "Images of Women in Weekly Male Comic Magazines
in Japan." Journal of Popular Culture 27 (4):
81-95.
- Ito, Kinko (2002) "The World of Japanese Ladies’ Comics: From Romantic Fantasy to Lustful Perversion."
Journal of Popular Culture 36 (1): 68-85.
- Ito,
Kinko (2003) "Japanese Ladies' Comics as Agents of Socialization:
The Lessons They Teach." International Journal of
Comic Art 5 (2): 425-436.
- new Ito, Kinko (2004) "Growing Up Japanese Reading Manga." International Journal of Comic Art 6 (2): 392-403.
- new Ito, Kinko (2005) "A History of Manga in the Context of Japanese Culture and Society." Journal of Popular Culture 38 (3): 456-475.
- Ito, Mizuko (2003). "Technologies
of the Childhood Imagination: Media Mixes, Hypersociality,
and Recombinant Cultural Form" Items & Issues
4 (4): 31-34. http://www.ssrc.org/programs/publications_editors/publications/items/online4-4/ito-childhood.pdf.
- Iwabuchi,
Koichi (2002). "'Soft' Nationalism and Narcissism: Japanese
Popular Culture Goes Global." Asian Studies Review
26 (4): 447-469.
- Iwamura, Rosemary (1994) "Letter from Japan: From Girls Who Dress Up Like Boys To Trussed-up Porn Stars - Some of the Contemporary Heroines on the Japanese Screen." Continuum: The Australian Journal of Media & Culture 7 (2). http://wwwmcc.murdoch.edu.au/ReadingRoom/7.2/Iwamura.html.
- Jones,
Gretchen (2002). "'Ladies' Comics': Japan¹s Not-so-Underground
Market in Pornography for Women." U.S.-Japan Women's
Journal, Vol. 22: 3-31.
- new Jordan, Tim (2004) "The Pleasures and Pains of Pikachu." European Journal of Cultural Studies 7 (4): 461-480.
- new King, Christopher (2002) "Baby you can Drive my Bed: Technology and Old Age in Japanese Animated Film." Journal of Aging and Identity 7 (2): 83-98.
- Kinsella,
Sharon (1996). "Change
in the Social Status, Form and Content of Adult Manga, 1986-1996."
Japan Forum 8 (1): 103-112.
- Kinsella,
Sharon (1998). "Japanese Subculture in the 1990s: Otaku
and the Amateur Manga Movement." Journal of
Japanese Studies 24 (2): 289-316.
- Kinsella,
Sharon (2002) "What's Behind the Fetishism of Japanese
School Uniforms?" Fashion Theory 6 (2): 215-238.
- Lamarre,
Thomas (2002). "Between Cinema and Anime." Japan
Forum 14 (2): 183-189.
- Lamarre,
Thomas (2002). "From Animation to Anime: Drawing Movements
and Moving Drawings." Japan Forum 14 (2): 329-367.
- Looser,
Thomas (2002). "From Edogawa to Miyazaki: Cinematic and
Anime-ic Architectures of Early and Late Twentieth-Century
Japan." Japan Forum 14 (2): 297-327.
- Ledden,
Sean and Fejes, Fred (1987). "Female
Gender Role Patterns in Japanese Comic Magazines."
Journal of Popular Culture 21 (1): 155-176.
- new Mahar, Donna (2003) "Bringing the Outside In: One Teacher's Ride on the Anime Highway." Language Arts 81 (2): 110-117.
- Mahmood,
Muliyadi (2003). "Japanese Style in Malaysian Comics
and Cartoons." International Journal of Comic Art
5 (2): 194-204.
- Marechal,
Beatrice (2001) "'The Singular Stories of the Terashima
Neighborhood': A Japanese Autobiographical Comic." International
Journal of Comic Art 3 (2):138-150.
- new Marukawa Tetsushi (2004) "On Kobayashi Yoshinori's On Taiwan." Positions: East Asia Cultures Critique 12 (1): 93-112.
- Maynard,
Michael L. (2002). "Friendly Fantasies in Japanese Advertising:
Persuading Japanese Teens through Cartoonish Art. " International
Journal of Comic Art 4 (2): 241-260.
- McLelland,
Mark (2000). "The Love Between 'Beautiful Boys' in Japanese
Women's Comics." Journal of Gender Studies 9
(1): 13-25.
- McLelland,
Mark (2000). "No Climax, No Point, No Meaning? Japanese
Women's Boy-Love Sites on the Internet." Journal
of Communication Inquiry 24 (3): 274-91.
- new Miller, Jeffrey (2004) "A Response to Kobayashi Yoshinori's On Taiwan." International Journal of Comic Art 6 (1): 266-280.
- Miyai
Rika (2003). "Accepting Karmic Rebirth in Japan
Today: As Seen in the Comic Book Boku no Chikyu wo Mamotte
(Please Save My Earth)." Trans. Christian M.
Hermansen. Japanese Religions 28 (2): 197-211.
- Miyao,
Daisuke (2002). "Before Anime: Animation and the Pure
Film Movement in Pre-war Japan." Japan Forum 14
(2): 191-209.
- Monnet,
Livia (2002). "Towards the Feminine Sublime, or the Story
of 'A Twinkling Monad, Shape-Shifting Across Dimension': Intermediality,
Fantasy and Special Effects in Cyberpunk Film and Animation."
Japan Forum 14 (2): 225-268.
- Morris-Suzuki, Tessa and Rimmer, Peter (2002). "Virtual
Memories: Japanese History Debates in Manga and Cyberspace"
Asian Studies Review 26 (2): 147-164.
- Nagata,
Ryoichi (1999). "Learning Biochemistry Through Manga
- Helping Students Learn and Remember, and Making Lectures
More Exciting." Biochemical Education 27 (4):
200-203.
- Nakar, Eldad (2003). "Memories of Pilots and Planes:
World War 2 in Japanese Manga, 1957-1967" Social
Science Japan Journal 6 (1): 57-76.
- Napier,
Susan J. (1993) "Panic Sites: The Japanese Imagination
of Disaster from Godzilla to Akira."Journal
of Japanese Studies 19 (2): 327-351.
- Napier,
Susan J. (2001) "Confronting Master Narratives: History
as Vision in Miyazaki Hayao's Cinema of De-assurance."
Positions: East Asia Cultures Critique 9 (2): 467-493.
- Napier,
Susan J. (2002) "When the Machines Stop: Fantasy, Reality,
and Terminal Identity in Neon Genesis Evangelion and
Serial Experiments Lain." Science Fiction Studies
29 (88): 418-435.
- Newitz,
Annalee (1995) "Magical
Girls and Atomic Bomb Sperm: Japanese Animation in America."
Film Quarterly 49 (1): 2-15.
- Ng,
Wai-ming (2000). "A Comparative Study of Japanese Comics
in Southeast Asian and East Asia." International
Journal of Comic Art 2 (1): 45-56.
- Ng,
Wai-ming (2003). "Japanese Elements in Hong Kong Comics:
History, Art, and Industry." International Journal
of Comic Art 5 (2): 184-193.
- Ogi,
Fusami (2001) "Beyond Shoujo, Blending Gender:
Subverting the Homogendered World in Shoujo Manga (Japanese Comics for Girls)." International Journal
of Comic Art 3 (2): 151-161.
- Ogi,
Fusami (2003) "Female Subjectivity and Shoujo
(Girls) Manga (Japanese Comics): Shoujo in Ladies' Comics and Young Ladies' Comics." Journal
of Popular Culture 36 (4): 780-803.
- Ogi,
Fusami (2003) "Shimizu Isao: A Pioneer in Japanese Comics
(Manga) Scholarship." International Journal
of Comic Art 5 (2): 216-232.
- new Ogi, Fusami (2005) "Katayori Mitsugu: A Pioneer of Manga Studies Before and After the War." International Journal of Comic Art 7 (2): 47-67.
- Onoda,
Natsu (2002) "Drag Prince in Spotlight: Theatrical Cross-Dressing
in Osamu Tezuka's Early Shojo Manga." International
Journal of Comic Art 4 (2): 124-138.
- Onoda,
Natsu (2003) "Tezuka Osamu and the Star System."
International Journal of Comic Art 5 (1): 161-194.
- Orbaugh,
Sharalyn (2002). "Sex and
the Single Cyborg: Japanese Popular Culture Experiments in
Subjectivity." Science Fiction Studies 29 (88):
436-452.
- Pandey,
Rajyashree (2000). "The Medieval in Manga."Postcolonial
Studies 3 (1): 19-32.
- Pandey,
Rajyashree (2001). "The Pre in the Postmodern: The Horror
Manga of Hino Hideshi." Japanese Studies 21
(3): 261-
- Perper,
Timothy and Cornog, Martha (2002). "Eroticism for the
Masses: Japanese Manga Comics and Their Assimilation into
the U.S." Sexuality & Culture 6 (1): 3-126.
- new Price, Shinobu (2001) "Cartoons from Another Planet: Japanese Animation as Cross-Cultural Communication." Journal of American & Comparative Cultures 24 (1/2): 153-169.
- Prunes, Mariano (2003) "Having It Both Ways: Making
Children Films an Adult Matter in Miyazaki's My Neighbor Totoro."
Asian Cinema 14 (1): 45-55.
- Radford, Benjamin
and Bartholomew, Robert (2001) "Pokemon Contagion: Photosensitive
Epilepsy or Mass Psychogenic Illness." Southern Medical
Journal 94 (2): 197-204.
- new Reider, Noriko T. (2005) "Spirited Away: Film of the Fantastic and Evolving Japanese Folk Symbols." Film Criticism 29 (3): 4-27.
- new Rifas, Leonard (2004) "Globalizing Comic Books from Below: How Manga Came to America." International Journal of Comic Art 6 (2): 138-171.
- Routt,
William D. (2000) "Stillness and Style in 'Neon Genesis
Evangelion.'"Animation Journal, Spring 2000: 28-43.
- Rowberry,
Wendy (2002) "More Than Manga." Journal of Art
and Design Education 21 (2): 99-105.
- new Ruh, Brian (2005) "Creating 'Amateur' Manga in the US: Pedagogy, Professionalism, and Authenticity." International Journal of Comic Art 7 (2): 375-394.
- Russell,
Catherine (2002). "Tokyo, the Movie." Japan Forum
14 (2): 211-224.
- Schaub,
Joseph Christopher (2001). "Kusanagi's Body: Gender and
Technology in Mecha-anime." Asian Journal of Communication
11 (2): 79-100
- Shaku
Tesshu (2003). "Religiousity in the Stories of Japanese
Comics: From Rousing to Soothing Stories." Trans. Christian
M. Hermansen. Japanese Religions 28 (2): 177-184.
- Shaku
Tesshu (2003). "Signs in Comics and Symbols in Religions." Trans. Christian M. Hermansen. Japanese Religions
28 (2): 167-176.
- Shamoon,
Deborah (2003). "Focalization and Narrative Voice in
the Novels and Comics of Uchida Shungiku." International
Journal of Comic Art 5 (1): 147-160.
- Siegel,
Mark (1985). "Foreigner as Alien in Japanese Science
Fantasy." Science Fiction Studies 12 (37): 252-263.
- Silvio,
Carl (1999). "Reconfiguring the Radical Cyborg in Mamoru
Oshiis Ghost in the Shell." Science Fiction
Studies 26 (77): 54-72.
- Skinner,
Kenneth A. (1979). "Salaryman Comics in Japan: Images
of Self-Perception."Journal of Popular Culture
13 (1): 141-151.
- Tanner,
Ron (1994). "Toy Robots in America, 1955-75: How Japan
Really Won the War." Journal of Popular Culture
28 (3): 125-154.
- Teramoto
Tomomasa (2003). "Introduction to the Study of the Religious
Factor in Japanese Comics: The Example of Wan Zero by Sato Shio." Trans. Christian M. Hermansen. Japanese
Religions 28 (2): 185-196.
- Tobin,
Joseph (2001). "Save the Geeks." Journal of
Adolescent and Adult Literacy 44 (6): 504-508.
- Toku,
Masami (2001). "What Is Manga?: The Influence of Pop
Culture in Adolescent Art." Art Education 54
(2): 11-17.
- Tomii,
Reiko (2002). "Akasegawa Genpei's The Sakura Illustrated:
When the Good Old Man Makes a Dead Tree Flower and the Bad
Old Man Throws a Fire Bomb." International Journal
of Comic Art 4 (2): 209-223.
- Tsurumai,
Maia (1997). "Gender and GirlsEComics in Japan."
Bulletin of Concerned Asian Scholars, 29: 46-55.
- Ueno,
Toshiya (1996). "Japanimation and Techno-Orientalism."
Documentary Box, No. 9: 1-5.
- Ueno,
Toshiya (1999). "Techno-Orientalism and Media-Tribalism:
On Japanese Animation and Rave Culture."Third Text
47, Summer 1999: 95-106.
- new Vasquez, Vivian (2003) "What Pokemon Can Teach Us about Learning and Literacy." Language Arts 81 (2): 118-125,
- Vernal,
David (1995). "War and Peace in Japanese Science Fiction
Animation: An Examination of Mobile Suit Gundam and
The Mobile Police Patlabor." Animation Journal,
Fall 1995: 56-84.
- new Wang, Qi (2005) "Troubled Identities at Borderland -- Fantasy about the Past and the Future in Anime." International Journal of Comic Art 7 (1): 404-421.
- new Yokota, Masao (2004) "Satoshi Kon's Transition from Comics to Animation." International Journal of Comic Art 6 (1): 250-265.
- new Yokota, Masao (2004) "A Master Animator: Yasuji Mori's Works for Children." International Journal of Comic Art 6 (2): 376-391.
- new Yue, Hu Tze (2005) "Japanese Independent Animation: Fuyu no hi and its Exclusivity." International Journal of Comic Art 7 (1): 389-403.
- Yuen,
Wong Kin (2000). "On the Edge of Spaces: Blade Runner,
Ghost in the Shell, and Hong Kong's Cityscape."
Science Fiction Studies 27: 1-21.
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