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JOURNAL ARTICLES
These articles feature information on anime and manga.                                            
  • Adams, Jeff (1999). "Of Mice and Manga: Comics and Graphic Novels in Art Education." Journal of Art & Design Education 18 (1): 69-75.

  • Adams, Kenneth Alan and Hill, Lester, Jr. (1991). "Protest and Rebellion: Fantasy Themes in Japanese Comics."Journal of Popular Culture 25 (1): 99-127.

  • Allen, Kate and John E. Ingulsrud (2003) "Manga Literacy: Popular Culture and the Reading Habits of Japanese College Students." Journal of Adolescent & Adult Literacy 46 (8): 674-683.

  • new  Allison, Anne (2000) "A Challenge to Hollywood? Japanese Character Goods Hit the US." Japanese Studies 20 (1): 67-88.

  • new  Allison, Anne (2003) " Portable Monsters and Commodity Cuteness: Pokemon as Japan's New Global Power" Postcolonial Studies 6 (3) 381-395.

  • Arai, Andrea G. (2000). "The 'Wild Child' of 1990s Japan." The South Atlantic Quarterly 99 (4): 841-863.

  • Azuma, Hiroki (1996) "Anime or Something Like It: Neon Genesis Evangelion." InterCommunication, No. 18. http://www.ntticc.or.jp/pub/ic_mag/ic018/intercity/higashi_E.html.

  • Bolton, Christopher (2002). "From Wooden Cyborgs to Celluloid Souls: Mechanical Bodies in Anime and Japanese Puppet Theater." Positions: East Asia Cultures Critique 10 (3): 729-771.

  • Bolton, Christopher (2002). "The Mecha's Blind Spot: Patlabor 2 and the Phenomenology of Anime." Science Fiction Studies 29 (88): 453-474.

  • Broderick, Mick (2002) "Anime's Apocalypse: Neon Genesis Evangelion as Millennarian Mecha." Intersections: Gender, History and Culture in the Asian Context, No. 7. http://wwwsshe.murdoch.edu.au/intersections/issue7/broderick_review.html.

  • new  Buckingham, Davidand Julian Sefton-Green (2003) "Gotta Catch 'em all: Structure, Agency and Pedagogy in Children's Media Culture." Media, Culture & Society 25: 379-399.

  • new  Calazans, Flavio Mario de Alcantara (2005) "From the 'Cricket' (Grilo) to the 'Cockroach' (Barata): Visual Poetics in the Brazilian Comics (European BD + Japanese Manga and USA Underground Comix)." International Journal of Comic Art 7 (2): 321-339.

  • Chandler-Olcott, Kelly and Donna Mahar (2003) "Adolescents' Anime-Inspired 'Fanfictions': An Exploration of Multiliteracies." Journal of Adolescent & Adult Literacy 46 (7): 556-566.

  • Clements, Jonathan (1995). "The Mechanics of the US Anime and Manga Industry." Foundation: The Review of Science Fiction 64: 32-44.

  • Cooper-Chen, Anne (1999). "An Animated Imbalance." Gazette: International Journal for Communication Studies 61 (3/4): 293-310.

  • new  Cross, Gary (2005) "Japan, the U.S. and the Globalization of Children's Consumer Culture." Journal of Social History 38 (4): 873-890

  • Darling, Michael (2001). "Plumbing the Depths of Superflatness." Art Journal 60 (3): 76-89.

  • Driscoll, Mark. "From Kino-eye to Anime-eye/ai: the Filmed and the Animated in Imamura Taihei's Media Theory." Japan Forum 14 (2): 269-296.

  • new  Duus, Peter (1999) "The Marumaru Chinbun and the Origins of the Japanese Political Cartoon" International Journal of Comic Art 1 (1): 42-56.

  • Fisch, Michael (2000) "Nation, War, and Japan's Future in the Science Fiction Anime Film Patlabor II." Science Fiction Studies 27: 49-68.

  • Fujimoto, Yukari (1991). "A Life-size Mirror: Women's Self-Representation in Girls' Comics." Review of Japanese Culture and Society, Vol. 4.

  • new  Fung, Anthony (2005) " Hong Kong as the Asian and Chinese Distributor of Pokemon." International Journal of Comic Art 7 (1): 432-448.

  • Gilson, Mark (1998). "A Brief History of Japanese Robophilia." Leonardo 31 (5): 367-369.

  • Grigsby, Mary (1998) "Sailormoon: Manga (Comics) and Anime (Cartoon) Superheroine Meets Barbie: Global Entertainment Commodity Comes to the United States." Journal of Popular Culture 32 (1): 59-80.

  • Hirota, Akiko (1997) "The Tale of Genji: From Heian Classic to Heisei Comic." Journal of Popular Culture 31 (2): 29-68.

  • Iida, Yumiko (2000) "Between the Technique of Living an Endless Routine and the Madness of Absolute Degree Zero: Japanese Identity and the Crisis of Modernity in the 1990s." Positions: East Asia Cultures Critique 8 (2): 423-464.

  • new  Imamura, Taihei (1953) "Japanese Art and the Animated Cartoon." The Quarterly of Film Radio and Television 7 (3): 217-222.

  • Ito, Kinko (1994) "Images of Women in Weekly Male Comic Magazines in Japan." Journal of Popular Culture 27 (4): 81-95.

  • Ito, Kinko (2002) "The World of Japanese Ladies’ Comics: From Romantic Fantasy to Lustful Perversion." Journal of Popular Culture 36 (1): 68-85.

  • Ito, Kinko (2003) "Japanese Ladies' Comics as Agents of Socialization: The Lessons They Teach." International Journal of Comic Art 5 (2): 425-436.

  • new  Ito, Kinko (2004) "Growing Up Japanese Reading Manga." International Journal of Comic Art 6 (2): 392-403.

  • new  Ito, Kinko (2005) "A History of Manga in the Context of Japanese Culture and Society." Journal of Popular Culture 38 (3): 456-475.

  • Ito, Mizuko (2003). "Technologies of the Childhood Imagination: Media Mixes, Hypersociality, and Recombinant Cultural Form" Items & Issues 4 (4): 31-34. http://www.ssrc.org/programs/publications_editors/publications/items/online4-4/ito-childhood.pdf.

  • Iwabuchi, Koichi (2002). "'Soft' Nationalism and Narcissism: Japanese Popular Culture Goes Global." Asian Studies Review 26 (4): 447-469.

  • Iwamura, Rosemary (1994) "Letter from Japan: From Girls Who Dress Up Like Boys To Trussed-up Porn Stars - Some of the Contemporary Heroines on the Japanese Screen." Continuum: The Australian Journal of Media & Culture 7 (2). http://wwwmcc.murdoch.edu.au/ReadingRoom/7.2/Iwamura.html.

  • Jones, Gretchen (2002). "'Ladies' Comics': Japan¹s Not-so-Underground Market in Pornography for Women." U.S.-Japan Women's Journal, Vol. 22: 3-31.

  • new  Jordan, Tim (2004) "The Pleasures and Pains of Pikachu." European Journal of Cultural Studies 7 (4): 461-480.

  • new  King, Christopher (2002) "Baby you can Drive my Bed: Technology and Old Age in Japanese Animated Film." Journal of Aging and Identity 7 (2): 83-98.

  • Kinsella, Sharon (1996). "Change in the Social Status, Form and Content of Adult Manga, 1986-1996." Japan Forum 8 (1): 103-112.

  • Kinsella, Sharon (1998). "Japanese Subculture in the 1990s: Otaku and the Amateur Manga Movement." Journal of Japanese Studies 24 (2): 289-316.

  • Kinsella, Sharon (2002) "What's Behind the Fetishism of Japanese School Uniforms?" Fashion Theory 6 (2): 215-238.

  • Lamarre, Thomas (2002). "Between Cinema and Anime." Japan Forum 14 (2): 183-189.

  • Lamarre, Thomas (2002). "From Animation to Anime: Drawing Movements and Moving Drawings." Japan Forum 14 (2): 329-367.

  • Looser, Thomas (2002). "From Edogawa to Miyazaki: Cinematic and Anime-ic Architectures of Early and Late Twentieth-Century Japan." Japan Forum 14 (2): 297-327.

  • Ledden, Sean and Fejes, Fred (1987). "Female Gender Role Patterns in Japanese Comic Magazines." Journal of Popular Culture 21 (1): 155-176.

  • new  Mahar, Donna (2003) "Bringing the Outside In: One Teacher's Ride on the Anime Highway." Language Arts 81 (2): 110-117.

  • Mahmood, Muliyadi (2003). "Japanese Style in Malaysian Comics and Cartoons." International Journal of Comic Art 5 (2): 194-204.

  • Marechal, Beatrice (2001) "'The Singular Stories of the Terashima Neighborhood': A Japanese Autobiographical Comic." International Journal of Comic Art 3 (2):138-150.

  • new  Marukawa Tetsushi (2004) "On Kobayashi Yoshinori's On Taiwan." Positions: East Asia Cultures Critique 12 (1): 93-112.

  • Maynard, Michael L. (2002). "Friendly Fantasies in Japanese Advertising: Persuading Japanese Teens through Cartoonish Art. " International Journal of Comic Art 4 (2): 241-260.

  • McLelland, Mark (2000). "The Love Between 'Beautiful Boys' in Japanese Women's Comics." Journal of Gender Studies 9 (1): 13-25.
  • McLelland, Mark (2000). "No Climax, No Point, No Meaning? Japanese Women's Boy-Love Sites on the Internet." Journal of Communication Inquiry 24 (3): 274-91.

  • new  Miller, Jeffrey (2004) "A Response to Kobayashi Yoshinori's On Taiwan." International Journal of Comic Art 6 (1): 266-280.

  • Miyai Rika (2003). "Accepting Karmic Rebirth in Japan Today: As Seen in the Comic Book Boku no Chikyu wo Mamotte (Please Save My Earth)." Trans. Christian M. Hermansen. Japanese Religions 28 (2): 197-211.

  • Miyao, Daisuke (2002). "Before Anime: Animation and the Pure Film Movement in Pre-war Japan." Japan Forum 14 (2): 191-209.

  • Monnet, Livia (2002). "Towards the Feminine Sublime, or the Story of 'A Twinkling Monad, Shape-Shifting Across Dimension': Intermediality, Fantasy and Special Effects in Cyberpunk Film and Animation." Japan Forum 14 (2): 225-268.

  • Morris-Suzuki, Tessa and Rimmer, Peter (2002). "Virtual Memories: Japanese History Debates in Manga and Cyberspace" Asian Studies Review 26 (2): 147-164.

  • Nagata, Ryoichi (1999). "Learning Biochemistry Through Manga - Helping Students Learn and Remember, and Making Lectures More Exciting." Biochemical Education 27 (4): 200-203.

  • Nakar, Eldad (2003). "Memories of Pilots and Planes: World War 2 in Japanese Manga, 1957-1967" Social Science Japan Journal 6 (1): 57-76.

  • Napier, Susan J. (1993) "Panic Sites: The Japanese Imagination of Disaster from Godzilla to Akira."Journal of Japanese Studies 19 (2): 327-351.

  • Napier, Susan J. (2001) "Confronting Master Narratives: History as Vision in Miyazaki Hayao's Cinema of De-assurance." Positions: East Asia Cultures Critique 9 (2): 467-493.

  • Napier, Susan J. (2002) "When the Machines Stop: Fantasy, Reality, and Terminal Identity in Neon Genesis Evangelion and Serial Experiments Lain." Science Fiction Studies 29 (88): 418-435.

  • Newitz, Annalee (1995) "Magical Girls and Atomic Bomb Sperm: Japanese Animation in America." Film Quarterly 49 (1): 2-15.

  • Ng, Wai-ming (2000). "A Comparative Study of Japanese Comics in Southeast Asian and East Asia." International Journal of Comic Art 2 (1): 45-56.

  • Ng, Wai-ming (2003). "Japanese Elements in Hong Kong Comics: History, Art, and Industry." International Journal of Comic Art 5 (2): 184-193.

  • Ogi, Fusami (2001) "Beyond Shoujo, Blending Gender: Subverting the Homogendered World in Shoujo Manga (Japanese Comics for Girls)." International Journal of Comic Art 3 (2): 151-161.

  • Ogi, Fusami (2003) "Female Subjectivity and Shoujo (Girls) Manga (Japanese Comics): Shoujo in Ladies' Comics and Young Ladies' Comics." Journal of Popular Culture 36 (4): 780-803.

  • Ogi, Fusami (2003) "Shimizu Isao: A Pioneer in Japanese Comics (Manga) Scholarship." International Journal of Comic Art 5 (2): 216-232.

  • new  Ogi, Fusami (2005) "Katayori Mitsugu: A Pioneer of Manga Studies Before and After the War." International Journal of Comic Art 7 (2): 47-67.

  • Onoda, Natsu (2002) "Drag Prince in Spotlight: Theatrical Cross-Dressing in Osamu Tezuka's Early Shojo Manga." International Journal of Comic Art 4 (2): 124-138.

  • Onoda, Natsu (2003) "Tezuka Osamu and the Star System." International Journal of Comic Art 5 (1): 161-194.

  • Orbaugh, Sharalyn (2002). "Sex and the Single Cyborg: Japanese Popular Culture Experiments in Subjectivity." Science Fiction Studies 29 (88): 436-452.

  • Pandey, Rajyashree (2000). "The Medieval in Manga."Postcolonial Studies 3 (1): 19-32.

  • Pandey, Rajyashree (2001). "The Pre in the Postmodern: The Horror Manga of Hino Hideshi." Japanese Studies 21 (3): 261-

  • Perper, Timothy and Cornog, Martha (2002). "Eroticism for the Masses: Japanese Manga Comics and Their Assimilation into the U.S." Sexuality & Culture 6 (1): 3-126.

  • new  Price, Shinobu (2001) "Cartoons from Another Planet: Japanese Animation as Cross-Cultural Communication." Journal of American & Comparative Cultures 24 (1/2): 153-169.

  • Prunes, Mariano (2003) "Having It Both Ways: Making Children Films an Adult Matter in Miyazaki's My Neighbor Totoro." Asian Cinema 14 (1): 45-55.

  • Radford, Benjamin and Bartholomew, Robert (2001) "Pokemon Contagion: Photosensitive Epilepsy or Mass Psychogenic Illness." Southern Medical Journal 94 (2): 197-204.
     
  • new  Reider, Noriko T. (2005) "Spirited Away: Film of the Fantastic and Evolving Japanese Folk Symbols." Film Criticism 29 (3): 4-27.

  • new  Rifas, Leonard (2004) "Globalizing Comic Books from Below: How Manga Came to America." International Journal of Comic Art 6 (2): 138-171.

  • Routt, William D. (2000) "Stillness and Style in 'Neon Genesis Evangelion.'"Animation Journal, Spring 2000: 28-43.

  • Rowberry, Wendy (2002) "More Than Manga." Journal of Art and Design Education 21 (2): 99-105.

  • new  Ruh, Brian (2005) "Creating 'Amateur' Manga in the US: Pedagogy, Professionalism, and Authenticity." International Journal of Comic Art 7 (2): 375-394.

  • Russell, Catherine (2002). "Tokyo, the Movie." Japan Forum 14 (2): 211-224.

  • Schaub, Joseph Christopher (2001). "Kusanagi's Body: Gender and Technology in Mecha-anime." Asian Journal of Communication 11 (2): 79-100

  • Shaku Tesshu (2003). "Religiousity in the Stories of Japanese Comics: From Rousing to Soothing Stories." Trans. Christian M. Hermansen. Japanese Religions 28 (2): 177-184.

  • Shaku Tesshu (2003). "Signs in Comics and Symbols in Religions." Trans. Christian M. Hermansen. Japanese Religions 28 (2): 167-176.

  • Shamoon, Deborah (2003). "Focalization and Narrative Voice in the Novels and Comics of Uchida Shungiku." International Journal of Comic Art 5 (1): 147-160.

  • Siegel, Mark (1985). "Foreigner as Alien in Japanese Science Fantasy." Science Fiction Studies 12 (37): 252-263.

  • Silvio, Carl (1999). "Reconfiguring the Radical Cyborg in Mamoru Oshii’s Ghost in the Shell." Science Fiction Studies 26 (77): 54-72.

  • Skinner, Kenneth A. (1979). "Salaryman Comics in Japan: Images of Self-Perception."Journal of Popular Culture 13 (1): 141-151.

  • Tanner, Ron (1994). "Toy Robots in America, 1955-75: How Japan Really Won the War." Journal of Popular Culture 28 (3): 125-154.

  • Teramoto Tomomasa (2003). "Introduction to the Study of the Religious Factor in Japanese Comics: The Example of Wan Zero by Sato Shio." Trans. Christian M. Hermansen. Japanese Religions 28 (2): 185-196.

  • Tobin, Joseph (2001). "Save the Geeks." Journal of Adolescent and Adult Literacy 44 (6): 504-508.

  • Toku, Masami (2001). "What Is Manga?: The Influence of Pop Culture in Adolescent Art." Art Education 54 (2): 11-17.

  • Tomii, Reiko (2002). "Akasegawa Genpei's The Sakura Illustrated: When the Good Old Man Makes a Dead Tree Flower and the Bad Old Man Throws a Fire Bomb." International Journal of Comic Art 4 (2): 209-223.

  • Tsurumai, Maia (1997). "Gender and GirlsEComics in Japan." Bulletin of Concerned Asian Scholars, 29: 46-55.

  • Ueno, Toshiya (1996). "Japanimation and Techno-Orientalism." Documentary Box, No. 9: 1-5.

  • Ueno, Toshiya (1999). "Techno-Orientalism and Media-Tribalism: On Japanese Animation and Rave Culture."Third Text 47, Summer 1999: 95-106.

  • new  Vasquez, Vivian (2003) "What Pokemon Can Teach Us about Learning and Literacy." Language Arts 81 (2): 118-125,

  • Vernal, David (1995). "War and Peace in Japanese Science Fiction Animation: An Examination of Mobile Suit Gundam and The Mobile Police Patlabor." Animation Journal, Fall 1995: 56-84.

  • new  Wang, Qi (2005) "Troubled Identities at Borderland -- Fantasy about the Past and the Future in Anime." International Journal of Comic Art 7 (1): 404-421.

  • new  Yokota, Masao (2004) "Satoshi Kon's Transition from Comics to Animation." International Journal of Comic Art 6 (1): 250-265.

  • new  Yokota, Masao (2004) "A Master Animator: Yasuji Mori's Works for Children." International Journal of Comic Art 6 (2): 376-391.

  • new  Yue, Hu Tze (2005) "Japanese Independent Animation: Fuyu no hi and its Exclusivity." International Journal of Comic Art 7 (1): 389-403.

  • Yuen, Wong Kin (2000). "On the Edge of Spaces: Blade Runner, Ghost in the Shell, and Hong Kong's Cityscape." Science Fiction Studies 27: 1-21.


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